Maybe you hadn't noticed it's been away. There have been two entries this generation, after all, but both of them lacked that spark the all-important spark that made RedLynx's series so beloved; Fusion's aesthetic proved anaemic and felt more of a regression than meaningful progress, and let's just pretend the risible Trials of the Blood Dragon never happened.
Trials Rising finds that flame and then some; this is a rekindling of the series that lavishes the formula with love, attention and production values the like of which the series hasn't seen before (and also introduces a thin veneer of bullshit that's thankfully fairly easy to ignore - but we can get to that later). Most importantly, it doubles down on what makes Trials special.

For me, what makes Trials sing is that it's one of the few genuinely funny video games out there, and Trials Rising is the funniest yet. I'm not talking the fresher's week humour of Blood dragon - all unicorn rides and 'do you remember the 80s' nonsense - but something deeper, more profound and harder to nail. Trials, at its best, is about the peerless art of slapstick; it's Buster Keaton's bike ride in Sherlock Jr. brought to life, all perfectly timed pratfalls and improbable feats with you placed as the starring stuntman.
That's more explicit than ever in Trials Rising, whether that's in the all-new tandem which brings a little Laurel and Hardy into the mix or in the levels which bring a new layer intricacy to the design. There are sprints through Hollywood film sets - complete with a beautiful reference to the falling house prank in Keaton's Steamboat Bill Jr. - runs through snowy peaks that have you balancing your bike on colossal snowballs, a jaunt through the crumbling ruins of Pripyat that has you riding through buildings as they fall in on themselves. They're set-pieces that have been brought to life with verve and imagination, and it's quite staggering how many there are on offer, and how rich they feel.
This is Trials reimagined as a big budget game, which at times can make it all feel far removed from the series' more humble beginnings - a trait which rubs both ways. On the one hand this is the richest, most fully-featured Trials yet. There's a fully-fledged tutorial that slowly locks over the course of your adventures, schooling you in the darker arts and deeper nuances of high-level Trials play, while Contracts offer the perfect excuse to return to older levels, layering on new challenges that net big rewards upon completion. A world map ties every level together, and thematically there's a coherence that's never been there in Trials before.

And that's the thing about Rising; you can push all that to one side and enjoy one of the purest Trials games there's been in some time, where it's all about nothing more than guiding your bike from one end of a devilishly designed level to the other. Rinse, repeat, then get absolutely rinsed as the difficulty level spikes just as it always has. Trials Rising can be a bit all over the place, and in trying to impart some structure and modern traits over it all it can come off a bit awkward - a bit like seeing a scruffy old friend suited and booted in an ill-fitting three piece. What's important, though, is that that old friend is back, and has learnt a few neat tricks along the way. What a delight it is to have a great Trials game with us again.
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